UTakeRecorder::GetState

Get the current state of this recorder

Windows
MacOS
Linux

References

Module

TakeRecorder

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeRecorder/Public/Recorder/TakeRecorder.h

Include

#include "Recorder/TakeRecorder.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Take Recorder")
ETakeRecorderState GetState() const

Remarks

Get the current state of this recorder

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