FMovieScene3DTransformTrackRecorderFactory

Windows
MacOS
Linux

Inheritance Hierarchy

IModularFeature

IMovieSceneTrackRecorderFactory

FMovieScene3DTransformTrackRecorderFactory

References

Module

TakeTrackRecorders

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieScene3DTransformTrackRecorder.h

Include

#include "TrackRecorders/MovieScene3DTransformTrackRecorder.h"

Syntax

class FMovieScene3DTransformTrackRecorderFactory : public IMovieSceneTrackRecorderFactory

Destructors

Overridden from IMovieSceneTrackRecorderFactory

Name Description

Public function Virtual Const

bool

 

CanRecordObject

(
    UObject* InObjectToRecord
)

Check whether an object can be recorded by this section recorder.

Public function Virtual Const

bool

 

CanRecordProperty

(
    UObject* InObjectToRecord,
    FProperty* InPropertyToRecord
)

Takerecorder-todo: This should also record "Transform" variable properties, because they can be marked as interp

Public function Virtual Const

UMovieSceneT...

 

CreateTrackRecorderForObject()

Create a track recorder for this factory.

Public function Virtual Const

UMovieSceneT...

 

CreateTrackRecorderForProperty

(
    UObject* InObjectToRecord,
    const FName& InPropertyToRecord
)

Create a track recorder for this factory.

Public function Virtual Const

FText

 

GetDisplayName()

Get the human readable display name for the recorder.

Public function Virtual Const

FName

 

GetSerializedType()

Unique Name that's stored in the serialized manifest when it's recoreded

Public function Virtual Const

bool

 

IsSerializable()

Whether or not the created section recorder is serializable.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss