[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetLocationOrder, Category="Location",
Meta=(EditCondition="bLocationEnabled"))
EText3DCharacterEffectOrder LocationOrder
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, BlueprintSetter=SetLocationOrder, Category="Location",
Meta=(EditCondition="bLocationEnabled"))
EText3DCharacterEffectOrder LocationOrder