| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPRootActor.h |
Include |
#include "VPRootActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="VP Root Actor"),
HideCategories=(Actor, Collision, Input, LOD, Replication))
class AVPRootActor : public AActor
Name | Description | ||
---|---|---|---|
|
ArrowComponent |
Arrow used to see the orientation of the scene in the editor |
|
|
bMoveLevelWithActor |
||
|
bReentrantPostEditMove |
||
|
CinematicCamera |
Actor used to show the size of the scene. |
|
|
UMeshComponent ... |
RealWorldSceneRepresentation |
Actor used to show the size of the scene. |
|
SpriteComponent |
Billboard used to see the scene in the editor |
Name | Description | |
---|---|---|
|
AVPRootActor ( |
Name | Description | ||
---|---|---|---|
|
ACineCameraA... |
GetCineCameraActor() |
Get the current camera used by the virtual production. |
|
MoveLevelToRootActor() |
||
|
ToggleComponentsVisibility() |
Name | Description | ||
---|---|---|---|
|
BeginPlay() |
Overridable native event for when play begins for this actor. |
|
|
CheckForErrors() |
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. |
|
|
PostEditMove ( |
Called after an actor has been moved in the editor |
Name | Description | ||
---|---|---|---|
|
PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |