AVPRootActor

[AVPRootActor](API\Plugins\VPUtilities\AVPRootActor)

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

VPUtilities

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPRootActor.h

Include

#include "VPRootActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="VP Root Actor"),
       HideCategories=(Actor, Collision, Input, LOD, Replication))
class AVPRootActor : public AActor

Remarks

Variables

Name Description

Protected variable UProperty

UArrowComponent...

 

ArrowComponent

Arrow used to see the orientation of the scene in the editor

Public variable UProperty Category, EditAnywhere

bool

 

bMoveLevelWithActor

Public variable

bool

 

bReentrantPostEditMove

Public variable UProperty Category, EditAnywhere

ACineCameraActo...

 

CinematicCamera

Actor used to show the size of the scene.

Public variable UProperty Category, EditDefaultsOnly

UMeshComponent ...

 

RealWorldSceneRepresentation

Actor used to show the size of the scene.

Protected variable UProperty

UBillboardCompo...

 

SpriteComponent

Billboard used to see the scene in the editor

Constructors

Name Description

Public function

AVPRootActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const UFunction Category blueprintnativeevent

ACineCameraA...

 

GetCineCameraActor()

Get the current camera used by the virtual production.

Public function UFunction BlueprintCallable, Category callineditor

void

 

MoveLevelToRootActor()

Public function UFunction BlueprintCallable, Category callineditor

void

 

ToggleComponentsVisibility()

Overridden from AActor

Name Description

Public function Virtual

void

 

BeginPlay()

Overridable native event for when play begins for this actor.

Public function Virtual

void

 

CheckForErrors()

Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog.

Public function Virtual

void

 

PostEditMove

(
    bool bFinished
)

Called after an actor has been moved in the editor

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

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