UVPBlueprintLibrary::IsVREditorModeActive

Get whether the user is in editor VR mode

Windows
MacOS
Linux

References

Module

VPUtilities

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPBlueprintLibrary.h

Include

#include "VPBlueprintLibrary.h"

Source

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Private/VPBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production")
static bool IsVREditorModeActive()

Remarks

Get whether the user is in editor VR mode

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