AVirtualCameraPlayerControllerBase::ShouldUpdateTargetCameraTransform

In multi user session, how should we update the information across different sessions.

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MacOS
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References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraPlayerControllerBase.h

Include

#include "VirtualCameraPlayerControllerBase.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="VirtualCamera")
bool ShouldUpdateTargetCameraTransform() const

Remarks

In multi user session, how should we update the information across different sessions.

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