[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient)
ACineCameraActor * TargetCameraActor
Target camera that is spawned or possessed on begin play for the sequence controller
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient)
ACineCameraActor * TargetCameraActor
Target camera that is spawned or possessed on begin play for the sequence controller