[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
bool bIsLocked
If an axis is locked, then that axis's movement will be disabled. When unlocking an axis the movement is updated as if the axis had never been locked.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
bool bIsLocked
If an axis is locked, then that axis's movement will be disabled. When unlocking an axis the movement is updated as if the axis had never been locked.