Module |
|
Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraMovementComponent.h |
Include |
#include "VirtualCameraMovementComponent.h" |
Source |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraMovementComponent.cpp |
void SetRootComponent
(
USceneComponent * FromController
)
When the input come from a physical controller, move this component instead. This allow a proper replication when we are in a multi user setting. This component doesn't respect the freeze and lock axis.