UWindowsMixedRealityHandTrackingFunctionLibrary

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UBlueprintFunctionLibrary

UWindowsMixedRealityHandTrackingFunctionLibrary

References

Module

WindowsMixedRealityHandTracking

Header

/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityHandTracking/Public/WindowsMixedRealityHandTrackingFunctionLibrary.h

Include

#include "WindowsMixedRealityHandTrackingFunctionLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=WindowsMixedReality)
class UWindowsMixedRealityHandTrackingFunctionLibrary : public UBlueprintFunctionLibrary

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category

bool

 

GetHandJointTransform

(
    EControllerHand Hand,
    EWMRHandKeypoint Keypoint,
    FTransform& Transform,
    float& Radius
)

Get Transform for a point on the hand.

Public function Static UFunction BlueprintCallable, Category

bool

 

SupportsHandTracking()

Returns true if hand tracking available.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss