Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h |
Include |
#include "Actions/PawnActionsComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Actions/PawnActionsComponent.cpp |
Use it to save component work to figure out what it's controlling or if component can't/won't be able to figure it out properly will throw a log warning if trying to set ControlledPawn if it's already set