Name |
Description |
|
---|---|---|
|
AAIController |
AIController is the base class of controllers for AI-controlled Pawns. |
|
ADetourCrowdAIController |
|
|
AGridPathAIController |
|
|
FAIBasicCounter |
|
|
FAIGenericID |
|
|
FAIMessage |
|
|
FAIMessageObserver |
|
|
FAIMoveCompletedSignature |
|
|
FAIMoveRequest |
|
|
FAINamedID |
TCounter needs to supply following functions: default constructor typedef X Type; where X is an integer type to be used as ID's internal type TCounter::Type GetNextAvailableID() - returns next available ID and advances the internal counter uint32 GetSize() const - returns number of unique IDs created so far OnIndexForced(TCounter::Type Index) - called when given Index has been force-used. |
|
FAIRequestID |
|
|
FAIResCounter |
|
|
FAIResourceLock |
Structure used to define which subsystem requested locking of a specific AI resource (like movement, logic, etc.) |
|
FAIResourcesSet |
|
|
FBehaviorTreeDelegates |
|
|
FFocusKnowledge |
|
|
FGenericTeamId |
|
|
FGraphAStar |
Generic graph A* implementation |
|
FGraphAStarDefaultNode |
Default A* node class. |
|
FGraphAStarDefaultPolicy |
|
|
FGridSize2D |
|
|
FIntervalCountdown |
|
|
FVisualLoggerExtension |
|
|
IAIModule |
The public interface to this module |
|
IAIResourceInterface |
|
|
IGenericTeamAgentInterface |
|
|
TBVTree |
|
|
TDefaultManagerInstanceTracker |
|
|
TSimpleCellGrid |
No virtuals on purpose |
|
UAIResource_Logic |
|
|
UAIResource_Movement |
Copyright Epic Games, Inc. All Rights Reserved. |
|
UAIResourceInterface |
|
|
UAISubsystem |
A class representing a common interface and behavior for AI subsystems |
|
UAISystem |
|
|
UBrainComponent |
|
|
UGenericTeamAgentInterface |
|
|
UVisualLoggerExtension |
Name |
Description |
---|---|
FAIMessageObserverHandle |
|
FAIResourceID |
|
FOnAIMessage |
|
Type |
Name | Description | ||
---|---|---|---|
|
const Type |
Default |
|
|
float |
FocalPointDistance |
Distance to focal point along current velocity vector |
|
const Type |
Gameplay |
|
|
const FAIResour... |
InvalidResource |
|
|
const Type |
LastFocusPriority |
|
|
const FAIResour... |
Logic |
|
|
const Type |
Move |
|
|
const FAIResour... |
Movement |
|
|
const FAIResour... |
Perception |
|
|
const FString |
TAG_EQS |