FBehaviorTreeInstance::Initialize

Initialize memory and create node instances

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h

Include

#include "BehaviorTree/BehaviorTreeTypes.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeTypes.cpp

Syntax

void Initialize
(
    UBehaviorTreeComponent & OwnerComp,
    UBTCompositeNode & Node,
    int32 & InstancedIndex,
    EBTMemoryInit::Type InitType
)

Remarks

Initialize memory and create node instances

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