Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_PawnActionBase.h |
Include |
#include "BehaviorTree/Tasks/BTTask_PawnActionBase.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_PawnActionBase.cpp |
virtual void OnActionLost
(
UPawnAction & Action
)
Called when action is removed from stack (FinishedAborting) by some external event default behavior: finish task as failed