Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTFunctionLibrary.h |
Include |
#include "BehaviorTree/BTFunctionLibrary.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTFunctionLibrary.cpp |
static void SetBlackboardValueAsInt
(
UBTNode * NodeOwner,
const FBlackboardKeySelector & Key,
int32 Value
)