EAILockSource::Type

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/AITypes.h

Include

#include "AITypes.h"

Syntax

namespace EAILockSource
{
    enum Type
    {
        Animation,
        Logic,
        Script,
        Gameplay,
        MAX,
    }
}

Values

Name

Description

Animation

Logic

Script

Gameplay

MAX

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