Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h |
Include |
#include "Navigation/CrowdManager.h" |
struct FCrowdAgentData
Name | Description | ||
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AgentIndex |
Index of agent in detour crowd |
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uint32: 1 |
bIsSimulated |
Is this agent fully simulated by crowd? |
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uint32: 1 |
bWantsPathOptimization |
If set, agent wants path optimizations |
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float |
PathOptRemainingTime |
Remaining time for next path optimization |
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PrevPoly |
Poly ref that agent is standing on from previous update |
Name | Description | |
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FCrowdAgentData() |
Name | Description | ||
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ClearFilter() |
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IsValid() |