UCrowdManager::SetAgentMovePath

Sets move target using path (only for fully simulated)

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h

Include

#include "Navigation/CrowdManager.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/CrowdManager.cpp

Syntax

bool SetAgentMovePath
(
    const UCrowdFollowingComponent * AgentComponent,
    const FNavMeshPath * Path,
    int32 PathSectionStart,
    int32 PathSectionEnd,
    const FVector & PathSectionEndLocation
) const

Remarks

Sets move target using path (only for fully simulated)

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