Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Navigation/CrowdManager.h |
Include |
#include "Navigation/CrowdManager.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Navigation/CrowdManager.cpp |
bool SetAgentMovePath
(
const UCrowdFollowingComponent * AgentComponent,
const FNavMeshPath * Path,
int32 PathSectionStart,
int32 PathSectionEnd,
const FVector & PathSectionEndLocation
) const
Sets move target using path (only for fully simulated)