UPathFollowingComponent::HasReached

Simple test for stationary agent (used as early finish condition), check if reached target specified in move request

Windows
MacOS
Linux

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h

Include

#include "Navigation/PathFollowingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp

Syntax

bool HasReached
(
    const FAIMoveRequest & MoveRequest
) const

Remarks

Simple test for stationary agent (used as early finish condition), check if reached target specified in move request

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