Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h |
Include |
#include "Perception/AIPerceptionComponent.h" |
Source |
/Engine/Source/Runtime/AIModule/Private/Perception/AIPerceptionComponent.cpp |
void OnOwnerEndPlay
(
AActor * Actor,
EEndPlayReason::Type EndPlayReason
)