Module |
|
Header |
/Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Blueprint.h |
Include |
#include "Perception/AISense_Blueprint.h" |
float OnUpdate
(
const TArray< UAISenseEvent * > & EventsToProcess
)
Returns requested amount of time to pass until next frame. Return 0 to get update every frame (WARNING: hits performance)