UPawnSensingComponent::IsSensorActor

Is the given actor our owner? Used to ensure that we are not trying to sense our self / our owner.

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References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/Perception/PawnSensingComponent.h

Include

#include "Perception/PawnSensingComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/Perception/PawnSensingComponent.cpp

Syntax

virtual bool IsSensorActor
(
    const AActor * Actor
) const

Remarks

Is the given actor our owner? Used to ensure that we are not trying to sense our self / our owner.

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