Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_BoneDrivenController.h |
Include |
#include "BoneControllers/AnimNode_BoneDrivenController.h" |
Source |
/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_BoneDrivenController.cpp |
void ConvertTargetComponentToBits()
Upgrade a node from the output enum to the output bits (change made in FAnimationCustomVersion::BoneDrivenControllerMatchingMaya)