FAssetBundleData::AddBundleAsset

Windows
MacOS
Linux

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/AssetBundleData.h

Include

#include "AssetBundleData.h"

Syntax

template<typename T>
void AddBundleAsset
(
    FName BundleName,
    const TSoftObjectPtr< T > & SoftObjectPtr
)

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