Module |
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Header |
/Engine/Source/Runtime/AssetRegistry/Public/AssetBundleData.h |
Include |
#include "AssetBundleData.h" |
struct FAssetBundleData
A struct with a list of asset bundle entries. If one of these is inside a UObject it will get automatically exported as the asset registry tag AssetBundleData
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FAssetBundleData() |
Declare constructors inline so this can be a header only class |
Name | Description | |
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~FAssetBundleData() |
Name | Description | ||
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AddBundleAsset ( |
Adds or updates an entry with the given BundleName -> Path. |
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AddBundleAsset ( |
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AddBundleAssets ( |
Adds multiple assets at once |
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ExportTextItem ( |
Override Import/Export to not write out empty structs |
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FAssetBundle... |
FindEntry ( |
Returns pointer to an entry with given Scope/Name |
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ImportTextItem ( |
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Reset() |
Resets the data to defaults |
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SetBundleAssets ( |
A fast set of asset bundle assets, will destroy copied in path list |
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SetFromAssetData ( |
Extract this out of an AssetData |
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operator!= ( |
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operator== ( |
Equality |