Module |
|
Header |
/Engine/Source/Runtime/AssetRegistry/Public/AssetBundleData.h |
Include |
#include "AssetBundleData.h" |
Source |
/Engine/Source/Runtime/AssetRegistry/Private/AssetBundleData.cpp |
void AddBundleAssets
(
FName BundleName,
const TArray< FSoftObjectPath > & AssetPaths
)
Adds multiple assets at once