Module |
|
Header |
/Engine/Source/Runtime/AssetRegistry/Public/AssetBundleData.h |
Include |
#include "AssetBundleData.h" |
Source |
/Engine/Source/Runtime/AssetRegistry/Private/AssetBundleData.cpp |
void SetBundleAssets
(
FName BundleName,
TArray< FSoftObjectPath > && AssetPaths
)
A fast set of asset bundle assets, will destroy copied in path list