FAssetBundleEntry::FAssetBundleEntry

Declare constructors inline so this can be a header only class

Windows
MacOS
Linux

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/AssetBundleData.h

Include

#include "AssetBundleData.h"

Syntax

FAssetBundleEntry()

Remarks

Declare constructors inline so this can be a header only class

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss