FAssetBundleEntry

A struct representing a single AssetBundle

Windows
MacOS
Linux

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/AssetBundleData.h

Include

#include "AssetBundleData.h"

Syntax

struct FAssetBundleEntry

Remarks

A struct representing a single AssetBundle

Variables

Name Description

Public variable

TArray< FSoftOb...

 

BundleAssets

List of string assets contained in this bundle

Public variable

FName

 

BundleName

Specific name of this bundle, should be unique for a given scope

Public variable

FPrimaryAssetId

 

BundleScope

Asset this bundle is saved within. This is empty for global bundles, or in the saved bundle info

Constructors

Name Description

Public function

FAssetBundleEntry()

Declare constructors inline so this can be a header only class

Public function

FAssetBundleEntry

(
    const FAssetBundleEntry& OldEntry
)

Public function

FAssetBundleEntry

(
    const FPrimaryAssetId& InBundleSco...,
    FName InBundleName
)

Destructors

Name Description

Public function

~FAssetBundleEntry()

Functions

Name Description

Public function Const

bool

 

IsScoped()

Returns true if it has a valid scope, if false is a global entry or in the process of being created

Public function Const

bool

 

IsValid()

Returns true if this represents a real entry

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FAssetBundleEntry& Other
)

Public function Const

bool

 

operator==

(
    const FAssetBundleEntry& Other
)

Equality

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