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Header |
/Engine/Source/Runtime/AssetRegistry/Public/AssetBundleData.h |
Include |
#include "AssetBundleData.h" |
struct FAssetBundleEntry
A struct representing a single AssetBundle
Name | Description | ||
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BundleAssets |
List of string assets contained in this bundle |
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BundleName |
Specific name of this bundle, should be unique for a given scope |
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BundleScope |
Asset this bundle is saved within. This is empty for global bundles, or in the saved bundle info |
Name | Description | |
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FAssetBundleEntry() |
Declare constructors inline so this can be a header only class |
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FAssetBundleEntry ( |
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FAssetBundleEntry ( |
Name | Description | |
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~FAssetBundleEntry() |
Name | Description | ||
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IsScoped() |
Returns true if it has a valid scope, if false is a global entry or in the process of being created |
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IsValid() |
Returns true if this represents a real entry |
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operator!= ( |
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operator== ( |
Equality |