Module |
|
Header |
/Engine/Source/Runtime/AssetRegistry/Public/AssetData.h |
Include |
#include "AssetData.h" |
Source |
/Engine/Source/Runtime/AssetRegistry/Private/AssetData.cpp |
static bool SerializeVersion
(
FArchive & Ar,
FAssetRegistryVersion::Type & Version
)
Read/write the custom version to the archive, should call at the very beginning