Module |
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Header |
/Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include |
#include "Serialization/Archive.h" |
class FArchive : private FArchiveState
Base class for archives that can be used for loading, saving, and garbage collecting in a byte order neutral way.
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FArchive() |
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FArchive ( |
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~FArchive() |
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AttachBulkData ( |
Attaches/ associates the passed in bulk data object with the linker. |
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AttachExternalReadDependency ( |
Adds external read dependency |
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FArchive & |
ByteOrderSerialize |
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ByteSwap |
Used to do byte swapping on small items. This does not happen usually, so we don't want it inline. |
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Close() |
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DetachBulkData ( |
Detaches the passed in bulk data object from the linker. |
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FastPathLoad ( |
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Flush() |
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FlushCache() |
Flushes cache and frees internal data. |
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ForceBlueprintFinalization() |
Inform the archive that a blueprint would like to force finalization, normally this is triggered by CDO load, but if there's no CDO we force finalization. |
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const FArchi... |
GetArchiveState() |
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FArchive ... |
GetCacheableArchive() |
Returns a pointer to an archive that represents the same data that the current archive covers, but that can be cached and reused later In the case of standard archives, this function will just return a pointer to itself. |
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IsProxyOf ( |
Determine if the given archive is a valid "child" of this archive. |
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Logf ( |
Logf implementation for convenience. |
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MarkScriptSerializationEnd ( |
Called when an object stops serializing property data using script serialization. |
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MarkScriptSerializationStart ( |
Called when an object begins serializing property data using script serialization. |
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MarkSearchableName |
Called to register a reference to a specific name value, of type TypeObject (UEnum or UStruct normally). |
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PopDebugDataString() |
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PopSerializedProperty |
Pop a property that was previously being serialized off the property stack |
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Precache |
Hint the archive that the region starting at passed in offset and spanning the passed in size is going to be read soon and should be precached. |
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Preload ( |
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PushDebugDataString ( |
Debug stack storage if you want to add data to the archive for usage further down the serialization stack this should be used in conjunction with the FScopeAddDebugData struct |
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PushSerializedProperty |
Push a property that is currently being serialized onto the property stack |
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Seek ( |
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Serialize |
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SerializeBits |
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SerializeBool ( |
Serializes a Boolean value from or into an archive. |
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SerializeCompressed ( |
Serializes and compresses/ uncompresses data. |
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SerializeInt |
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SerializeIntPacked ( |
Packs int value into bytes of 7 bits with 8th bit for 'more' |
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SetArchiveState ( |
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SetCompressionMap ( |
Sets mapping from offsets/ sizes that are going to be used for seeking and serialization to what is actually stored on disk. |
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StartSerializingDefaults() |
Sets a flag indicating that this archive is currently serializing class/struct defaults. |
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StopSerializingDefaults() |
Indicate that this archive is no longer serializing class/struct defaults. |
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UsingCustomVersion ( |
Registers the custom version to the archive. |
Name | Description | ||
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FArchive & |
operator<< ( |
Serializes asset pointer from or into this archive. |
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FArchive & |
operator<< ( |
Serializes a lazy object pointer value from or into this archive. |
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FArchive & |
operator<< ( |
Serializes a UObject wrapped in a TCheckedObjPtr container, using the above operator, and verifies the serialized object is derived from the correct base class, to prevent illegal casting. |
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FArchive & |
operator<< ( |
Serializes a Field value from or into this archive. |
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FArchive & |
operator<< ( |
Serializes an UObject value from or into this archive. |
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FArchive & |
operator<< ( |
Serializes an FText value from or into an archive. |
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FArchive & |
operator<< ( |
Serializes an FName value from or into this archive. |
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FArchive & |
operator<< ( |
Serializes FWeakObjectPtr value from or into this archive. |
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FArchive & |
operator<< ( |
Serializes soft object paths from or into this archive. |
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FArchive & |
operator= ( |
Name |
Description |
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FScopeAddDebugData |
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FScopeSetDebugSerializationFlags |