Module |
|
Header |
/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistryHelpers.h |
Include |
#include "AssetRegistryHelpers.h" |
Source |
/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryHelpers.cpp |
static FAssetData CreateAssetData
(
const UObject * InAsset,
bool bAllowBlueprintClass
)
Creates asset data from a UObject.
Parameter |
Description |
---|---|
InAsset |
The asset to create asset data for |
bAllowBlueprintClass |
By default trying to create asset data for a blueprint class will create one for the UBlueprint instead |