FPlatformRuntimeAudioCompressionOverrides::GetDefaultCompressionOverrides

Get singleton containing default settings for compression.

Windows
MacOS
Linux

References

Module

AudioPlatformConfiguration

Header

/Engine/Source/Runtime/AudioPlatformConfiguration/Public/AudioCompressionSettings.h

Include

#include "AudioCompressionSettings.h"

Syntax

static FPlatformRuntimeAudioCompressionOverrides * GetDefaultCompressionOverrides()

Remarks

Get singleton containing default settings for compression.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss