Module |
|
Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
Include |
#include "ARBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
static void DebugDrawTrackedGeometry
(
UARTrackedGeometry * TrackedGeometry,
UObject * WorldContextObject,
FLinearColor Color,
float OutlineThickness,
float PersistForSeconds
)
Given some real-world geometry being tracked by the Augmented Reality system, draw it on the screen for debugging purposes (rudimentary)