UARBlueprintLibrary::DebugDrawTrackedGeometry

Given some real-world geometry being tracked by the Augmented Reality system, draw it on the screen for debugging purposes (rudimentary)

Windows
MacOS
Linux

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h

Include

#include "ARBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp

Syntax

static void DebugDrawTrackedGeometry
(
    UARTrackedGeometry * TrackedGeometry,
    UObject * WorldContextObject,
    FLinearColor Color,
    float OutlineThickness,
    float PersistForSeconds
)

Remarks

Given some real-world geometry being tracked by the Augmented Reality system, draw it on the screen for debugging purposes (rudimentary)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss