Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h |
Include |
#include "Chaos/PBDRigidsEvolution.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidsEvolution.cpp |
void UpdateExternalAccelerationStructure
(
TUniquePtr< ISpatialAccelerationCollection< TAccelerationStructureHandle< FReal, 3 >, FReal, 3 >> & ExternalStructure
)
Make a copy of the acceleration structure to allow for external modification. This is needed for supporting sync operations on SQ structure from game thread