UClothingAssetBase::BindToSkeletalMesh

Binds a clothing asset submesh to a skeletal mesh section

Windows
MacOS
Linux

Override Hierarchy

UClothingAssetBase::BindToSkeletalMesh()

UClothingAssetCommon::BindToSkeletalMesh()

References

Module

ClothingSystemRuntimeInterface

Header

/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingAssetBase.h

Include

#include "ClothingAssetBase.h"

Syntax

virtual bool BindToSkeletalMesh
(
    USkeletalMesh * InSkelMesh,
    const int32 InMeshLodIndex,
    const int32 InSectionIndex,
    const int32 InAssetLodIndex
)

Remarks

Binds a clothing asset submesh to a skeletal mesh section

Parameters

Parameter

Description

InSkelMesh

Skel mesh to bind to

InSectionIndex

Section in the skel mesh to replace

InSubmeshIdx

Submesh in this asset to replace section with

InAssetLodIndex

Internal clothing LOD to use

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