FStringTable::GetMetaData

Get the meta-data with the given ID associated with the given entry, or an empty string if not found

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h

Include

#include "Internationalization/StringTableCore.h"

Source

/Engine/Source/Runtime/Core/Private/Internationalization/StringTableCore.cpp

Syntax

FString GetMetaData
(
    const FString & InKey,
    const FName InMetaDataId
) const

Remarks

Get the meta-data with the given ID associated with the given entry, or an empty string if not found

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss