Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h |
Include |
#include "Internationalization/StringTableCore.h" |
Source |
/Engine/Source/Runtime/Core/Private/Internationalization/StringTableCore.cpp |
void SetOwnerAsset
(
UStringTable * InOwnerAsset
)
Set the asset that owns this string table instance (if any)