FStringTable::SetOwnerAsset

Set the asset that owns this string table instance (if any)

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h

Include

#include "Internationalization/StringTableCore.h"

Source

/Engine/Source/Runtime/Core/Private/Internationalization/StringTableCore.cpp

Syntax

void SetOwnerAsset
(
    UStringTable * InOwnerAsset
)

Remarks

Set the asset that owns this string table instance (if any)

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