FStringTableEntry::IsOwned

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Internationalization/StringTableCore.h

Include

#include "Internationalization/StringTableCore.h"

Source

/Engine/Source/Runtime/Core/Private/Internationalization/StringTableCore.cpp

Syntax

bool IsOwned() const

Returns

true if this entry is currently owned by a string table, false if it's been disowned (and should be re-cached)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss