FTextFormatPatternDefinition::IsLiteralBreakChar
Is the given character one that should cause a literal string token to break parsing?
Module
|
Core
|
Header
|
/Engine/Source/Runtime/Core/Public/Internationalization/TextFormatter.h
|
Include
|
#include "Internationalization/TextFormatter.h"
|
bool IsLiteralBreakChar
(
const TCHAR InChar
) const
Is the given character one that should cause a literal string token to break parsing?
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.