Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationManager.h |
Include |
#include "Internationalization/TextLocalizationManager.h" |
Source |
/Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp |
Enable the game localization preview using the given language, or the native language if the culture name is empty.
This will also lockdown localization editing if the given language is a non-native game language (to avoid accidentally baking out translations as source data in assets).