Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Misc/EmbeddedCommunication.h |
Include |
#include "Misc/EmbeddedCommunication.h" |
Source |
/Engine/Source/Runtime/Core/Private/Misc/EmbeddedCommunication.cpp |
static void Init()
Called early in UE4 lifecycle - RunOnGameThread can be called before this is called