FName::IsValidObjectName

Takes an [FName](API\Runtime\Core\UObject\FName) and checks to see that it follows the rules that Unreal requires for object names.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Syntax

bool IsValidObjectName
(
    FText & OutReason
) const

Remarks

Takes an FName and checks to see that it follows the rules that Unreal requires for object names.

Returns

true if the name is valid

Parameters

Parameter

Description

OutReason

If the check fails, this string is filled in with the reason why.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss