FName::TearDown

Tear down system and free all allocated memory

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

static void TearDown()

Remarks

Tear down system and free all allocated memory

FName must not be used after teardown

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