| FProperty::InstanceSubobjects()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyArray.cpp |
virtual void InstanceSubobjects
(
void * Data,
void const * DefaultData,
UObject * Owner,
struct FObjectInstancingGraph * InstanceGraph
)
Creates new copies of components
Parameter |
Description |
---|---|
Data |
pointer to the address of the instanced object referenced by this UComponentProperty |
DefaultData |
pointer to the address of the default value of the instanced object referenced by this UComponentProperty |
Owner |
the object that contains this property's data |
InstanceGraph |
contains the mappings of instanced objects and components to their templates |