FUObjectArray::FUObjectDeleteListener::OnUObjectArrayShutdown
Called when [UObject](API\Runtime\CoreUObject\UObject\UObject) Array is being shut down, this is where all listeners should be removed from it
| FUObjectArray::FUObjectDeleteListener::OnUObjectArrayShutdown()
|
Module
|
CoreUObject
|
Header
|
/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h
|
Include
|
#include "UObject/UObjectArray.h"
|
void OnUObjectArrayShutdown()
Called when UObject Array is being shut down, this is where all listeners should be removed from it
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.