| FUObjectArray::FUObjectDeleteListener::OnUObjectArrayShutdown()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Rendering/MotionVectorSimulation.h |
Include |
#include "Rendering/MotionVectorSimulation.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/MotionVectorSimulation.cpp |
virtual void OnUObjectArrayShutdown()
Called when UObject Array is being shut down, this is where all listeners should be removed from it