CalcSubresource

Calculate a subresource index for a texture

Windows
MacOS
Linux

References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Util.h

Include

#include "D3D12Util.h"

Syntax

uint32 CalcSubresource
(
    uint32 MipSlice,
    uint32 ArraySlice,
    uint32 MipLevels
)

Remarks

Calculate a subresource index for a texture

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