References
Module
D3D12RHI
Header
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Util.h
Include
#include "D3D12Util.h"
Syntax
uint32 CalcSubresource( uint32 MipSlice, uint32 ArraySlice, uint32 MipLevels)
Remarks
Calculate a subresource index for a texture