Name |
Description |
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GDescriptorTableCBVSlotMask |
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GRootCBVSlotMask |
Name |
Description |
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CBVSlotMask |
|
FD3D12BaseAllocatorType |
|
FD3D12StateCache |
|
SamplerSlotMask |
|
SRVSlotMask |
|
UAVSlotMask |
Name |
Description |
|
---|---|---|
|
ERTRootSignatureType |
|
|
EShaderVisibility |
Name | Description | ||
---|---|---|---|
|
AssertResourceState ( |
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AssertResourceState ( |
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AssertResourceState ( |
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CalcSubresource |
Calculate a subresource index for a texture |
|
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ConvertToResourceStateString ( |
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D3D12_PRIMIT... |
D3D12PrimitiveTypeToTopologyType ( |
|
|
D3D12ShaderUtils::CreateComputeRootSignature ( |
Fat/Static Compute Root Signature. |
|
|
D3D12ShaderUtils::CreateGfxRootSignature ( |
Fat/Static Gfx Root Signature. |
|
|
D3D12_SHADER... |
D3D12ShaderUtils::TranslateShaderVisibility ( |
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D3D12_RESOUR... |
DetermineInitialResourceState ( |
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|
DXGI_FORMAT |
FindDepthStencilDXGIFormat ( |
Find the appropriate depth-stencil targetable DXGI format for the given format. |
|
DXGI_FORMAT |
FindDepthStencilParentDXGIFormat ( |
Find the appropriate depth-stencil typeless DXGI format for the given format. |
|
DXGI_FORMAT |
FindShaderResourceDXGIFormat ( |
Find an appropriate DXGI format for the input format and SRGB setting. |
|
DXGI_FORMAT |
FindUnorderedAccessDXGIFormat ( |
Find an appropriate DXGI format unordered access of the raw format. |
|
Get4KTileShape |
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|
GetD3D12CubeFace ( |
Convert from ECubeFace to D3DCUBEMAP_FACES type |
|
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GetHeightAlignment ( |
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GetMaxMSAAQuality ( |
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GetPlaneCount ( |
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|
GetPlaneSliceFromViewFormat ( |
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|
DXGI_FORMAT |
GetPlatformTextureResourceFormat ( |
|
|
DXGI_FORMAT |
GetRenderTargetFormat ( |
|
|
GetTilesNeeded |
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|
GetWidthAlignment ( |
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|
HasStencilBits ( |
Returns whether the given format contains stencil information. |
|
|
IsBlockCompressFormat ( |
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IsCPUInaccessible ( |
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IsCPUWritable ( |
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LogExecuteCommandLists ( |
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LogResourceBarriers ( |
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QuantizeBoundShaderState ( |
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QuantizeBoundShaderState ( |
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SetName ( |
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|
SetName ( |
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|
TextureCanBe4KAligned ( |
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|
D3D12_PRIMIT... |
TranslatePrimitiveTopologyType ( |
|
|
D3D_PRIMITIV... |
TranslatePrimitiveType ( |
|
|
TranslateRenderTargetFormats ( |
||
|
UpdateBufferStats ( |
||
|
UpdateBufferStats ( |
Name | Description | ||
---|---|---|---|
|
const D3D12_DES... |
CBVDescriptorRangeFlags |
|
|
const int32 |
PackedShaderKey |
Key used for determining whether shader code is packed or not. |
|
const D3D12_DES... |
SamplerDescriptorRangeFlags |
|
|
const D3D12_DES... |
SRVDescriptorRangeFlags |
Assume descriptors are volatile because we don't initialize all the descriptors in a table, just the ones used by the current shaders. |
|
const D3D12_DES... |
UAVDescriptorRangeFlags |