| FD3D12DeviceChild
|
Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
struct FD3D12LockedResource : public FD3D12DeviceChild
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bHasNeverBeenLocked |
|
|
uint32: 1 |
bLocked |
|
|
uint32: 1 |
bLockedForReadOnly |
|
|
LockedOffset |
||
|
LockedPitch |
||
|
ResourceLocation |
Name | Description | |
---|---|---|
|
FD3D12LockedResource ( |